Hopscotch

Coding for kids: an iPad programming language

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    Kids are creative.

    Empower them to create anything they can imagine.

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    Every kid is unique.

    Open ended play means each kid plays at the level they’re comfortable with.

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    Anybody can code.

    Even—and especially—kids.

  • Screenshot1

    Kids are creative.

    Empower them to create anything they can imagine.

  • Screenshot2

    Every kid is unique.

    Open ended play means each kid plays at the level they’re comfortable with.

  • Screenshot3

    Anybody can code.

    Even—and especially—kids.

“My daughter always thought computer programming was for boys, but she could not put down Hopscotch, and said building a game seemed fun to her too.”

-Michael, father of Erin, age 12

“This is a terrific beginning programming environment where kids don't have to sweat the syntax—a great use for the iPads in the classroom. Can't wait for more.”

- Steve Kinney, Technology Teacher, Scholars' Academy

“I like it because it's fun and you can make the characters do whatever you want and play it like a movie.”

-Audrey, age 8

We founded Hopscotch so we could build the toys we wish existed when we were kids. Made with ♥ in NYC by these friendly people.

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Francisco
Diana
Jason
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Jocelyn Leavitt, Co-Founder, CEO

Jocelyn is a former teacher at Dalton. Since her undergraduate days at Dartmouth, she’s been excited about the power of project-based learning to transform education. She wished she had studied engineering, and is building Hopscotch to compensate. She grew up in Honolulu, HI and loves any activity involving immersing herself in the ocean.

Samantha John, Co-Founder, CTO

While an engineer at Pivotal Labs in New York City, Samantha taught multiple programming classes to beginners. She taught herself programming after graduating from Columbia University with a degree in Applied Mathematics. She hails from the proud city of Detroit and can probably beat you barefoot in a marathon.

Ashley Gavin, Curriculum Designer

Ashley spent her time as an undergraduate at Bryn Mawr College teaching middle schoolers computer science. After spending her first 2 years out of college at MIT Lincoln Laboratory as a software engineer, she knew she needed to return to teaching. Since then Ashley has worked on CSEd projects for The Dalton School, Girls Who Code, The Baldwin School, and Bryn Mawr College.

Francisco Hui, Designer

Francisco is a user experience designer and researcher. He previously worked with and learned from the super fine folks over at PSFK and Code & Theory. On nights and weekends you can find him teaching interaction design and front-end development at the School of Visual Arts.

Diana Taykhman, Community Manager

Diana studied Physics at Carnegie Mellon University and went on to work in Aerospace Engineering, where she began to question the absence of women in technical disciplines. Diana made it her mission to inspire girls to pursue interests in STEM. When she's not playing with Space Pod and Cupcake, Diana enjoys learning to speak Italian, practicing her yoga headstand, and tinkering with her DSLR camera in faraway lands.

Jason Brennan, Product Developer

Jason is a Canadian nerd living in Brooklyn. After finishing a Computer Science degree at Carleton University in Ottawa, Jason worked as an iOS Developer for Shopify and the New York Times. He wants to create a more enlightened society empowered by computers, and spends his time dreaming and building the software needed to accomplish this.

Zack Seuberling, Designer

Zack Seuberling is a graphic designer and web developer. He has taught interaction design at Pratt Institute and Parsons School for Design. He may be the most famous Seuberling to ever live.

Andy Pressman, Designer

Andy runs Rumors, a design studio for print and screen. He’s taught information design at the Cooper Union, graphic design at Parsons, and spends most of his day staring out of windows from his home in Portland, OR.

David Joerg, Developer

Long ago, David studied Computer Science at Harvard, where he designed a visual programming language. He loves building technology for startups, the best-known being the mobile city-guide pioneer Vindigo. Favorite pastimes include playing StarCraft, running, and hanging out in Brooklyn with his family.

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